Video walls

One picture,
many panels.

A video wall is not a big screen — it is several screens made to behave as one, frame-accurately. That is a specific capability, and it is not one we have seen in the console.

Plans, prices and trials are set by your ScreenQube partner.

A six-panel video wall showing one image across all panels, with the seams between panels visible.

Where it ends up

You work in a browser.
They see the wall.

The screen above is what you publish. This is where it ends up.

A large lobby screen welcoming visitors to a conference, beside a reception desk and seating.
A video wall on an exhibition stand. You work in a browser. This is the other end of it — a display a customer stands in front of, driven by a player that fetched its content on its own.

How it is made

What is actually behind it.

Named against the product's own modules rather than invented for a marketing page.

  1. A device profile describes the wall

    Name, orientation, x and y position, width, height — and the screens assigned to it.

  2. Each panel takes a publish

    Content is published to screens; a wall is a set of them.

  3. Composition per panel

    The artwork for each panel is composed for that panel.

  4. Monitoring per panel

    A single dark panel is counted like any other disconnected screen.

What you get

Six things it does today.

Device profiles group the panels

One profile carries an orientation, a position, a width and a height, with many screens assigned to it against one composition.

Per-panel composition

Each panel gets the artwork intended for it.

One dark panel is visible

Disconnected screens are counted individually.

Shared artwork

Wall artwork lives in the library like anything else.

Scheduled changes

The wall changes on a schedule.

Change history

Audits, with a name against each action.

Who runs this

The industries that ask for it.

Nearby

Solutions that go with it.

Questions

The things people actually ask.

Can it split one video across a 3×3 wall?

Device profiles carry the geometry that would describe it — position, width, height, orientation, and many screens on one composition. Whether the panels stay frame-accurate is the part nobody here has watched run. Ask before you commit to a wall.

Can we run a wall at all?

Screens can be grouped into a device profile with a shared composition and a defined geometry, which is how a wall is described. The open question is synchronisation, not grouping.

Is bezel compensation handled?

No such tool has been observed. Any bezel allowance would be part of the artwork.

What runs the panels?

An Android player app per screen.

See it on your screens.

Tell us what the screen has to do.